Reigniting the "Diablo III is too colorful" controversy,
DIII.Net and fan Sozou bring us a Diablo III gameplay trailer meant to show what Blizzard's anticipated PC RPG would look like, in motion, under a desaturated art style. In
Blizzard's previous judgments of darker fan renderings, Diablo III designer Jay Wilson stressed that desaturated color made it more difficult to identify on-screen objects and therefore reduced the ease of play. The author of the video below feels that he addresses these concerns while still giving the game a "darker" ambiance.
Wilson also noted that some other fan renderings sported effects that certainly looked pretty, but aren't possible in the current engine.
[videofeature]http://cdn.shacknews.com/public/videofeature/diablo3_saturation.flv[img]http://cdn.shacknews.com/public/images/videopreview/1...
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