Filed under:
Fantasy,
EverQuest,
Culture,
The Game Archaeologist
To many veteran MMO players,
the opening horns of EverQuest's score are enough to trigger vivid memories, violent hallucinations, and an unstoppable desire to leap through the computer screen to return to Norrath. It all depends, of course, on which MMO you first cut your teeth, and while many gamers would claim titles like
World of Warcraft as their first, there is a large contingent who will confess that
EQ was their first MMO lover.
In fact, before
WoW came on the scene in 2004,
EverQuest was the gold standard of MMOs for a half-decade -- it was insanely popular, perfectly addictive, and absolutely revolutionary. It was a giant that roamed the virtual lands of those days, a giant that continues to forge new grounds well over a decade from its inception.
It was 1995 when
John Smedley realized the potential for online gaming and roped in
Brad McQuaid and
Steve Clover to start putting together an online RPG for
SOE. What began as a small project ballooned into a crazy endeavor as the growing team created a monster RPG the likes the world had never seen before -- a game that would forever shape the MMO genre.
This month, the
Game Archaeologist is going after one of the biggest treasures of recorded history as we unearth the secrets to
EverQuest's popularity, legacy, and longevity. The first step on our journey is to look at some of the highlights that made
EQ what it is today.
Continue reading The Game Archaeologist and the NeverEnding Quest: The highlights
The Game Archaeologist and the NeverEnding Quest: The highlights originally appeared on
Massively on Tue, 04 Jan 2011 13:00:00 EST. Please see our
terms for use of feeds.
Permalink |
Email this |
Comments
More...