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Time grows many layers, and this is especially true in MMORPGs. After all, not only are new quests, stories and chunks of content added to a game as it goes along, but the players themselves add their own memories and experiences to the mix. MMOs truly are virtual worlds, and they change over time and become richer.
EverQuest is no exception. After 12 years of adventure, danger, and story-telling, the game shows no signs of stopping.
What is planned for the game? How will the last 12 years affect the decisions for the
next 12 years?
EverQuest has been one of the flagships of the genre, but how does a game of its age maintain any type of market visibility? Massively sat down with
SOE President
John Smedley,
EQ Assistant Lead Designer
Alan VanCouvering, and Associate Producer
Harvey Burgess to find out. We'll also be taking a look back at the long history of Norrath and will even throw in some nuggets about
EverQuest Next.
Click past the cut and let's take a look!
Continue reading Celebrate EQ's 12 years with a look back and an interview with John Smedley
Celebrate EQ's 12 years with a look back and an interview with John Smedley originally appeared on
Massively on Wed, 16 Mar 2011 18:00:00 EST. Please see our
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