Filed under:
Fantasy,
EverQuest II,
Culture,
MMO industry,
Roleplaying,
Academic

Massively recently mentioned that
Sony Online Entertainment and academia are teaming up to plumb the depths of
EverQuest II's server logs, with benefits for both the researchers and SOE. (For the record, private subscriber info hasn't been made available to the academic community,
according to an SOE statement on the matter.) The data logs and opt-in survey results are already proving fruitful, according to a piece run today on MSNBC by Games editor Kristin Kalning. Her piece raises the point that
EverQuest II's gamers, despite being a global community, spend far more time socializing with friends, family, and acquaintances than with the wider playerbase.
This isn't to say that
EQII players are insular, but it does emphasize the fact that games aren't simply a hobby or an escape for those surveyed, and are very much a way to keep in touch with family and friends. In other words, they tend to take their offline relationships online, Kalning writes.
Continue reading Academic research into EverQuest II already proving fruitful
Academic research into EverQuest II already proving fruitful originally appeared on
Massively on Mon, 23 Feb 2009 16:00:00 EST. Please see our
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