Filed under:
Fantasy,
EverQuest II,
Patches,
News items,
Free-to-play
Perhaps one of the largest game updates in years hits
EverQuest II today in the form of
game update 60. The update brings a fairly large laundry-list of new content to the game. Notable additions are new level 90 dungeon and raid zones in the form of the
Crystal Caverns (making its return from
Velious in
EverQuest) and the
Fortress of Drunder, which itself holds three new group dungeons, a new x2 raid zone, and not just one (or two!) but three new x4 raid zones.
On top of those big chunks of endgame content, the update adds some new solo content and balance changes for
EQII players. These include new shard-rewarding solo quests, new Othmir tradeskill quests, some sweeping changes to the Berserker class, and PvP mechanic changes.
An interesting bullet-point on
the EQ2 Wire article is, "
Was it Tested?" The article notes that, due to the fact that the two-and-a-half week testing window for the update coincided with a double experience week, many players rolled new characters rather than test the new high-end content. As a result, some of the high-level content, particularly the new group and raid dungeons, may not have been adequately tested. For the full details on this new game update, check out
the full article.
EverQuest II game update 60 goes live today, adds new dungeons, raids, and more originally appeared on
Massively on Tue, 31 May 2011 14:30:00 EST. Please see our
terms for use of feeds.
Permalink |
Email this |
Comments
More...