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Old 09-08-2011, 10:31 AM
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Post The Perfect Ten: Non-vanilla server rulesets

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I've always thought that rulesets are a golden opportunity for MMO developers to get creative with their products and try something fresh and exciting. Unfortunately, most every MMO these days, new and old, adheres to the four "vanilla" rulesets that have been in place since Pong. You have your default PvE, your same-as-PvE-except-we-have-a-naming-policy PvE-RP, and the two player vs. player variants: PvP and PvP-RP.

Those are all well and good, but... y'know... couldn't rulesets be used to create fascinating variations on these games? It turns out that yes, yes they can.

While the vanilla rulesets are the vast majority, there does exist a group of fringe rulesets that dared to walk the different patch, er, path and made versions of MMOs that are a bold and refreshing flavor. Like blue! Sometimes these new rulesets were whipped up to inject new life into an aging title, giving players a valid reason to come back and see the game from a different perspective.

In this week's Perfect Ten, we're going to check out just how wild 'n' wacky server rulesets can get!Continue reading The Perfect Ten: Non-vanilla server rulesets

The Perfect Ten: Non-vanilla server rulesets originally appeared on Massively on Thu, 08 Sep 2011 10:00:00 EST. Please see our terms for use of feeds.




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