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Old 10-19-2008, 06:22 AM
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Post Behind the Curtain: Religion as a game mechanic

Filed under: World of Warcraft, Fantasy, EverQuest II, Classes, Culture, Game mechanics, Lore, Opinion, Behind the Curtain, Roleplaying

Should we have more religion in MMOs?

I'm not talking about the Priests and Paladins we see in World of Warcraft, Everquest 2 and probably lots of other games I haven't played. Religion for character classes like these is more often than not a game mechanic, something which is used to explain the source of their powers.

Divine Magic is a term which is frequently used to explain a player or character's ability to cast spells. It's a catch-all term, attributing magical and mystical abilities to ill-defined deities and otherwordly beings watching over the game-world. Usually benevolent, these beings empower their followers, enabling them to carry out miraculous feats.

Probably deliberately, religion has remained generally fuzzy and ill-defined in MMOs. That shouldn't come as much of a surprise. Religious debate in the real world is a sure-fire way to incite some flames, and it's no wonder that games developers have been keen to shy away from it thus far.Continue reading Behind the Curtain: Religion as a game mechanic



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