Filed under:
World of Warcraft,
Fantasy,
EverQuest II,
Classes,
Culture,
Game mechanics,
Lore,
Opinion,
Behind the Curtain,
Roleplaying

If developers chose to extend similar mechanics to affect players, you might find yourself being penalised for being in possession of 'forbidden' materials, whatever they may be. Mechanics might be in place to reflect how devout your character was, meaning you were actively prevented from taking certain actions at a certain time, reflecting any holidays or religious observations your character made. Imagine a Paladin who was actually prevented from ganking lowbies because it was contrary to his faith? Shocker.
More blue-sky thinking, I know. Putting aside for now the idea of fake religions, what about allowing real-life religions into games?
Continue reading Behind the Curtain: Religion as a game mechanic pt. 2
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