Filed under:
Fantasy,
EverQuest II,
Expansions,
Game mechanics,
Interviews,
Lore,
MMO industry

The latest
EverQuest II expansion,
The Shadow Odyssey, will
launch this week on November 18th. In advance of the launch, Stephanie Morrow of
Beckett Massive Online Gamer recently interviewed some members of the
EverQuest II design team -- Noel Walling (Design Supervisor), Paul Molina (Game Designer), Adam Stevens (Game Designer) and Carlos Mora (Associate Game Designer).
The
Beckett Massive Online Gamer interview focuses on the lore of
EverQuest II (with an emphasis on background for readers who've never played), but also gets down into some specifics regarding
The Shadow Odyssey dungeons, the challenges of designing around the 80 level cap, and some of the new features that players can expect from this week's launch of the fifth
EverQuest II expansion. If you're an
EQ II fan, the interview is worth a read, and of course we also hope you're enjoying our
ongoing coverage of The Shadow Odyssey.
EverQuest II designers on The Shadow Odyssey expansion originally appeared on
Massively on Sun, 16 Nov 2008 18:00:00 EST. Please see our
terms for use of feeds.
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