Filed under:
Game mechanics,
Opinion,
Second Life,
Virtual worlds,
Lively

Google's
Lively presents us with an interesting scenario. It was literally a checklist of what critics have been saying that virtual environments such as Linden Lab's
Second Life absolutely
must have in order to make it.
A simplified user-interface, embedded in the Web-browser, content designed by professionals rather than (mostly) amateurs, a 'room' (or contained space) model rather than a widespread world. While it was touted as having no requirement for a separate downloadable client, that wasn't actually true -- it did actually have one, though it was relatively painless to download and install.
In short, it was the perceived holy grail of virtual environment 'must-haves' for success, as so frequently touted in media articles which lauded its simplicity and accessibility. Also, in short,
Lively was a failure -- a spectacular one. Spectacular, but not without educational value.
Continue reading The death of Lively and some lessons about complexity
The death of Lively and some lessons about complexity originally appeared on
Massively on Fri, 02 Jan 2009 15:00:00 EST. Please see our
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