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Old 03-30-2009, 10:14 AM
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Default GDC09: How to avoid new legal pitfalls in virtual world design and policy

Filed under: World of Warcraft, Events, real-world, Game mechanics, MMO industry, Opinion, Second Life, Legal, Virtual worlds

At last week's Game Developers Conference 2009, we got the chance to sit in on Mark Methenitis' talk on How to avoid new legal pitfalls in virtual world design and policy. You may have noticed the sheer quantity of legal cases, rulings and issues surrounding virtual environments and MMOGs that have direct impacts on users and players lately.

We found the talk to be an engaging and interesting one, which certainly went a long way towards clarifying some of the past, present and future problems and we've got a tasty summary of the highlights for you.

Continue reading GDC09: How to avoid new legal pitfalls in virtual world design and policy

GDC09: How to avoid new legal pitfalls in virtual world design and policy originally appeared on Massively on Mon, 30 Mar 2009 10:00:00 EST. Please see our terms for use of feeds.



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