Filed under:
Business models,
Culture,
Opinion,
Second Life,
Virtual worlds

Some say the
Second Life 'killer app' is meetings,
some say weak-ties, some say it's art, creativity, live music and other related forms of content publishing, and some consider it to be as simple as the micro-transaction economy, where sums smaller than most payment organizations are willing to handle can be exchanged for both virtual and non-virtual goods, as well as services.
That would be from the consumer end. From Linden Lab's perspective, the 'killer app' for them is closer to what Blizzard's killer app is for
World of Warcraft: Your friends and your inventory.
Continue reading Second Life's killer app? How about Linden Lab's killer app?
Second Life's killer app? How about Linden Lab's killer app? originally appeared on
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