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Culture,
News items,
Second Life,
Academic,
Virtual worlds

While most actions people take in the flesh are ephemeral - performed fleetingly, and unmarked - MMOGs and virtual environments keep that data as a rule, usually most or all of it.
Three social researchers from the University of Michigan obtained data from Linden Lab about the possession and acquisition of 'gestures' (preprogrammed sequences of text, avatar animations and/or audio) and data about account creation dates and friends-lists, and studied how gestures passed from user to user.
Continue reading Researchers mine Second Life interaction logs to track trends
Researchers mine Second Life interaction logs to track trends originally appeared on
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