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Old 09-06-2008, 10:47 PM
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Default Major failure plagues Second Life Mono deployment

Filed under: Bugs, Patches, News items, Second Life

Over the course of the week, we've been getting scattered reports of problems on the Second Life grid relating to the new Mono script-engine runtime that was deployed as a part of SLS-1.24. The key phrase seems to be "catastrophic mono bytecode serialization failure".

The problem itself doesn't appear to be highly reproducible, but by the accounts we're getting, when it occurs, the Mono runtime flings a complex exception, and most or all of the Mono scripts in the simulator where the exception occurred shut down, and stay that way, pending individual and manual attention.

SLS-1.24.4 rolled out on 3 September, though that apparently did not correct the problem, as we have reports of it from users as late as 4 September, despite the relative infrequency of its occurrence.


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