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Old 07-14-2009, 09:14 AM
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Default User-generated-content, business models and funding

Filed under: Business models, Culture, MMO industry, Opinion, Second Life, Virtual worlds

User-generated content is a contentious topic that puts developers, publishers, investors and ultimately users at odds with each-other. Investors and publishers often react with frank disbelief at the idea of allowing users to create their own content, but setups like Facebook and Second Life enjoy considerable commercial success.

Facebook's 2008 revenue was estimated to be somewhat in excess of US$200 million for 2008, while Second Life is estimated to have achieved somewhere between 100-200 million USD in the same period. User-generated content (UGC) can be highly profitable, but whether getting into those profitable situations, and moreover sustaining them is a whole other issue.

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User-generated-content, business models and funding originally appeared on Massively on Tue, 14 Jul 2009 09:00:00 EST. Please see our terms for use of feeds.




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