Go Back   RSG Clan - News, Forums, Games and More. > Game Specific > Second Life Feeds

Reply
 
LinkBack Thread Tools Display Modes
  #1 (permalink)  
Old 07-27-2009, 05:40 PM
Administrator
 
Join Date: Aug 2008
Posts: 68,181
Tournaments Joined: 0
Tournaments Won: 0
Default Using kill-switches for safer Second Life scripts

Filed under: Guides, Tips and tricks, Second Life, Virtual worlds

Realistically, there are ton of things that can go wrong with scripted systems in Second Life. Most of them can be worked around comparatively easily, if you're willing to pay a little attention to the details.

Skimping on those details can lead to runaway objects, or even executing a distributed denial-of-service attack against your own systems. A lot of people do skimp, however. Sometimes it's sloppiness, but more often it's just a matter of inexperience. Sometimes you need to be bitten before you think of these things. Some of us have been bitten more than once.

Continue reading Using kill-switches for safer Second Life scripts

Using kill-switches for safer Second Life scripts originally appeared on Massively on Mon, 27 Jul 2009 17:00:00 EST. Please see our terms for use of feeds.




Permalink | Email this | Comments

More...
Reply With Quote
Sponsored Links
Reply


Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
 
Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Trackbacks are On
Pingbacks are On
Refbacks are On


Similar Threads
Thread Thread Starter Forum Replies Last Post
Warp: To Kill or Not to Kill? RSS FEED Games Main 0 01-28-2012 02:22 AM
Flash Memory Cards To Get Safer With New Industry Collaboration RSS FEED Main Forum 0 12-19-2011 09:39 PM
Boxee Box Switches To Intel CE4100, Pre-Orders Begin Today RSS FEED Main Forum 0 09-13-2010 11:00 AM
EverQuest patch switches up hot zones, nerfs some Ancient Heroes rewards RSS FEED EverQuest Feeds 0 10-08-2009 06:15 PM
EA's BattleForge Switches to Free-to-Play Model [General News] RSS FEED Games Main 0 06-10-2009 10:02 AM


All times are GMT -4. The time now is 10:09 PM.


Powered by vBulletin® Version 3.8.2
Copyright ©2000 - 2012, Jelsoft Enterprises Ltd.
Search Engine Optimization by vBSEO 3.3.0