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Tips and tricks,
Second Life,
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Realistically, there are ton of things that can go wrong with scripted systems in
Second Life. Most of them can be worked around comparatively easily, if you're willing to pay a little attention to the details.
Skimping on those details can lead to runaway objects, or even executing a distributed denial-of-service attack against your own systems. A lot of people
do skimp, however. Sometimes it's sloppiness, but more often it's just a matter of inexperience. Sometimes you need to be bitten before you think of these things. Some of us have been bitten more than once.
Continue reading Using kill-switches for safer Second Life scripts
Using kill-switches for safer Second Life scripts originally appeared on
Massively on Mon, 27 Jul 2009 17:00:00 EST. Please see our
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