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Old 01-24-2010, 04:41 PM
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Default The Virtual Whirl: Community guide to Virtual Worlds

Filed under: Guides, There, News items, Opinion, Second Life, Blue Mars, Virtual worlds, The Virtual Whirl


Welcome to The Virtual Whirl, a new weekly Massively column covering virtual environments generally. The term 'virtual world' is slowly seeing less use, being supplanted by the more general 'virtual environment', but the world term still has a fair bit of life left in it.

Virtual environments covers a whole lot of ground. From William Crowther's original efforts in 1976 that based a game in a virtual version of the Mammoth Cave in Kentucky, virtual environments have been a part of gaming, artificial intelligence and behavioral research, modeling, telemetry and process control and more.

Nowadays we're seeing Second Life, Blue Mars, There.com, IMVU and others trying to find places in non-game contexts, like content-development and prototyping, publishing and performance, entertainment and social, education and business; efforts that are met with varying amounts of success.

Continue reading The Virtual Whirl: Community guide to Virtual Worlds

The Virtual Whirl: Community guide to Virtual Worlds originally appeared on Massively on Sun, 24 Jan 2010 15:00:00 EST. Please see our terms for use of feeds.




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