
02-27-2010, 01:25 PM
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The Virtual Whirl: Virtual worlds must accommodate, adapt and evolve, or die
Filed under: MMO industry, Opinion, Second Life, Virtual worlds, The Virtual Whirl
This week, in The Virtual Whirl, we're looking at virtual environments (and their subset of virtual worlds) as products and platforms.
As their developers and operators seek to grow and mature their markets, they carry the risk of rendering themselves irrelevant to the very customers that they court.
Continue reading The Virtual Whirl: Virtual worlds must accommodate, adapt and evolve, or die
The Virtual Whirl: Virtual worlds must accommodate, adapt and evolve, or die originally appeared on Massively on Sat, 27 Feb 2010 12:00:00 EST. Please see our terms for use of feeds.
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