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Bugs,
Patches,
News items,
Second Life

Linden Lab have been working very hard to attempt to bug-fix and stabilize the SLS-1.24 Mono-enabled
Second Life simulator server software (try saying
that three times, fast). Since Monday, the 8th of September, we've counted no less than 19 distinct versions of 1.24.5 that got far enough along to test.
Right now, the top candidate (and the version that has been rolling out onto the
Second Life grid) is build 96115. A test rollout of build 96378 was attempted, but was somewhat crashier than 96115, so it was replaced with the slightly earlier build. There are several later builds already being tested and assessed as candidates for the next rollout, the latest being build 96505. There's quite a list of fixes, almost (but not entirely all scripting related).
Notes for builds up to 96378 are available, however it isn't yet clear what any more recent builds might contain.
While all this is going on, the viewer team has managed to crank out a new release-candidate (1.21-RC2), which runs on the Mac PPC, and for those of you who were having that nasty crash-or-freeze-every-minute-or-six problem, or issues with sculpt textures, there's a fix for those too.
Are you a part of the most widely-known collaborative virtual environment or keeping a close eye on it? Massively's Second Life coverage keeps you in the loop. Continue reading Second Life 1.21(RC2) available. SLS-1.24.5 rolled out
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