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Second Life doesn't get a ton of press anymore, partly because of its age and party because -- even after nearly eight years -- people still don't know what to make of it. Is it a game? Is it a virtual world? Is it a melting pot for anyone who has ever thought to themselves: "
I know! Let's code, model, and distribute some giant free-standing genitalia!"
Luckily,
Rock, Paper Shotgun has stepped up to interview new
Linden Lab boss
Rod Humble and shed some light on the matter. Humble recently left
EA after six years overseeing the second and third entries in the long running Sims franchise, and speaks about trading the relatively insulated world of virtual suburbia for the wild and incredibly untamed frontiers of
Second Life.
"
What makes Second Life
so intriguing to me is its hard to define nature. I have heard people call it a virtual world, a game, the 3D internet, a social media platform, the list goes on. I like that kind of unresolved ambiguity, I think it shows something that is not yet fully evolved and has exciting new roads to discover," Humble says. He goes on to outline plans to revamp
Second Life's performance, ease-of-use, and service aspects in order to counter the recent decline in user hours.
Second Life's Rod Humble on accessibility, new tech, and the future originally appeared on
Massively on Thu, 10 Feb 2011 14:00:00 EST. Please see our
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