Filed under:
MMO industry,
Opinion,
Second Life
Where is it all going? With an MMOG you already know: Content updates, free and paid expansions, and so forth. A broadening and sometimes also a deepening of the game experience.
Virtual environments tend to be a bit hazier, largely supported by microtransactions they may include game-elements (like
Entropia Universe), sci-fantasy settings (like the upcoming
Blue Mars), specific celebrity events (
Habbo) or merchandise and marketing-focused experiences (
Virtual MTV,
Barbie Girls Online and more).
In a very real sense the virtual environments industry is largely about focus. Targeting a market, wooing a demographic, and showing them where you are going to take them in the coming days.
Interesting, then, that the world's best-known virtual environment, Linden Lab's
Second Life lacks the answers to fundamental questions, the answers to which directly impact every user and organization who participates (or who might participate in future). In fact, hardly anyone is asking those questions. Now isn't
that peculiar?
Are you a part of the most widely-known collaborative virtual environment or keeping a close eye on it? Massively's Second Life coverage keeps you in the loop. Continue reading Where is Second Life going?
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