Filed under:
World of Warcraft,
Fantasy,
Business models,
Culture,
MMO industry,
Opinion,
Humor
Yes. That's right. The most accessible MMO is too hardcore for the standard audience, according to
Forbes.com and Rob Hutter of the recently unveiled
Gazillion Entertainment. In a recent interview with Hutter, he was quoted as saying that the MMO market could expand outside of "targeting the hardcore gamer demographic," using
World of Warcraft as his main example.
Forbes.com
paraphrased him as saying, "...Most people unaccustomed to MMOs might be intimidated by complex games like '
Warcraft,' Hutter says trends in technology suggest the audience for simple, well-designed games will grow quickly. The runaway success of
Nintendo's Wii proved virgin gamers will try new titles if they are easy to play, while the boom in social networks like Facebook suggests people of all ages are looking for new ways to interact online, he says."
While we understand what he's getting at and can appreciate trying to target gamers outside of the main demographic, we think he might need to pick a better example next time.
WoW can be intimidating for first time users, but
something must have clicked with the
non-hardcore gaming crowd as many of them have stuck around in Azeroth. Unless, of course, all 11 million of the
World of Warcraft subscribers have suddenly become
hardcore male gaming nerds, and those newbies in our guilds are simply the stuff of illusion.
[Via
Hardcore Casual]
World of Warcraft is for "hardcore" young male gamers originally appeared on
Massively on Sun, 22 Mar 2009 12:00:00 EST. Please see our
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